Platform Overview

IMMERSE™ is a distributed show control architecture designed for room-based immersive environments.

Instead of forcing every output and sensor into one central rack, IMMERSE places the right node hardware in the right location while the software layer manages show logic, synchronization, media routing, and operational control.

ArchitectureDistributed Nodes
ProgrammingVisual + Scene Based
PlaybackAudio / Video / DMX / GPIO
DeploymentPackaged Show Files

System Architecture

IMMERSE Designer
        │
        ▼
  Show Package / Deploy
        │
        ▼
   IMMERSE Runtime Host
        │
        ▼
      Show Network
  ┌──────┬──────┬──────┬──────┐
  │      │      │      │
Audio  Video   GPIO    DMX
Node   Node    Node    Node

This architecture allows an attraction to scale scene by scene. Each node family is optimized for its job while the platform maintains a unified programming model and operational workflow.

Why the Platform Matters

For Creative Teams

  • Build story-driven triggers and sequences
  • Organize attractions by rooms and scenes
  • Reuse cue logic across multiple moments
  • Keep media, lighting, and effects aligned

For Installers & Operators

  • Reduce long analog signal runs
  • Deploy purpose-built hardware by zone
  • Simplify maintenance and replacement
  • Use one platform across the full attraction